lain.and.stephenson
>> Phantoma as GUI/Sensorial Interface
Phantoma
is a new game that can be played in the Wired that is all
the rage with kids today. It looks like the first-person
shooting video games of todays world. The player runs
around dungeons and shoots opponents. However, these games
serve a much more devious purpose. In Lain, the Phantoma
game serves as a way to utilize the brainwaves of the players,
and steal their energy. Normally, tricking players through
a simple video game would not be so easy. However, Phantoma
exists as much more than a video game. It is a GUI (Graphical
User Interface), as well as a "sensorial interface."
The GUI of Phantoma covers up the Command Line Interface
(CLI) of the mechanisms used to hypnotize the players. If
the CLI was visible, the game would not be realistic or
easily playable. Therefore, players need to work with GUI
in order to operate the game, while at the same time, are
not aware of how the system is using them. In Stephensons
In the Beginning...was the Command Line, he defines
sensorial interface as "a user interface...more than
just graphical" (Stephenson, 52). Indeed, a sensorial
interface takes control of all of the senses, forcing the
user to truly feel like he is in a game. Through this device,
Phantoma is made more convincing. As such, players are more
susceptible to the mind control process that ensues. If
one feels like he is in reality, he will take it as reality,
and unless he is met with "metaphor sheer," realizing
that world is a hoax, he will stay in that world, and is
subject to its surroundings and effects.
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